<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: In Game Ads Don&#8217;t Work</title>
	<atom:link href="http://gigaom.com/2006/12/22/in-game-ads-dont-work/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 12:29:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Paul Jardine</title>
		<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/#comment-130602</link>
		<dc:creator><![CDATA[Paul Jardine]]></dc:creator>
		<pubDate>Mon, 25 Dec 2006 09:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/12/22/in-game-ads-dont-work/#comment-130602</guid>
		<description><![CDATA[&lt;p&gt;If the study had compared in-game ads with product placement in films, or against a TV program sponsorship wth some measure of ad exposure (it is unclear what Bunnyfoot&#039;s SFI measure is, it&#039;s not explained on their website).
I think this is actually a good piece of marketing for Bunnyfoot services, after all, a WTF reaction is better than an &#039;Oh, I see&#039;.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>If the study had compared in-game ads with product placement in films, or against a TV program sponsorship wth some measure of ad exposure (it is unclear what Bunnyfoot&#8217;s SFI measure is, it&#8217;s not explained on their website).<br />
I think this is actually a good piece of marketing for Bunnyfoot services, after all, a WTF reaction is better than an &#8216;Oh, I see&#8217;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik Schwartz</title>
		<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/#comment-130601</link>
		<dc:creator><![CDATA[Erik Schwartz]]></dc:creator>
		<pubDate>Sun, 24 Dec 2006 11:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/12/22/in-game-ads-dont-work/#comment-130601</guid>
		<description><![CDATA[&lt;p&gt;In game ads are about brand building, not about immediate consumer reaction.&lt;/p&gt;

&lt;p&gt;Tide sponsors a Nascar team, do you think they&#039;re hoping that watching Nascar will make people do their laundry?&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>In game ads are about brand building, not about immediate consumer reaction.</p>
<p>Tide sponsors a Nascar team, do you think they&#8217;re hoping that watching Nascar will make people do their laundry?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Dickason</title>
		<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/#comment-130600</link>
		<dc:creator><![CDATA[Brad Dickason]]></dc:creator>
		<pubDate>Sat, 23 Dec 2006 05:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/12/22/in-game-ads-dont-work/#comment-130600</guid>
		<description><![CDATA[&lt;p&gt;Aidan,&lt;/p&gt;

&lt;p&gt;Couldn&#039;t the same argument for consumers ignoring certain spaces also apply to in-game ads in a few months (if not already)?&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Aidan,</p>
<p>Couldn&#8217;t the same argument for consumers ignoring certain spaces also apply to in-game ads in a few months (if not already)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aidan Henry</title>
		<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/#comment-130599</link>
		<dc:creator><![CDATA[Aidan Henry]]></dc:creator>
		<pubDate>Fri, 22 Dec 2006 22:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/12/22/in-game-ads-dont-work/#comment-130599</guid>
		<description><![CDATA[&lt;p&gt;I strongly disagree. &lt;/p&gt;

&lt;p&gt;I think that in-game ads are one of the most efficient and effective forms of advertising based on ROI. The ability for a consumer to interact with a given product or corporate experience is powerful, assuming it is not overdone.&lt;/p&gt;

&lt;p&gt;Nowadays, consumers ignore banner ads, magazine spreads, and TV commercials. In-game ads cannot be ignored as they are an integral part of the game.&lt;/p&gt;

&lt;p&gt;Studies have shown that a majority of players actually enjoy interacting with consumer products in the games.&lt;/p&gt;

&lt;p&gt;Even if you overlook conversion ratios altogether and look at it from a more high-level view, I still think it is fair to say that such an advertising ploy is much more effective than any other form of traditional media advertising.&lt;/p&gt;

&lt;p&gt;Cheers,
Aidan&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>I strongly disagree. </p>
<p>I think that in-game ads are one of the most efficient and effective forms of advertising based on ROI. The ability for a consumer to interact with a given product or corporate experience is powerful, assuming it is not overdone.</p>
<p>Nowadays, consumers ignore banner ads, magazine spreads, and TV commercials. In-game ads cannot be ignored as they are an integral part of the game.</p>
<p>Studies have shown that a majority of players actually enjoy interacting with consumer products in the games.</p>
<p>Even if you overlook conversion ratios altogether and look at it from a more high-level view, I still think it is fair to say that such an advertising ploy is much more effective than any other form of traditional media advertising.</p>
<p>Cheers,<br />
Aidan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Dickason</title>
		<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/#comment-130598</link>
		<dc:creator><![CDATA[Brad Dickason]]></dc:creator>
		<pubDate>Fri, 22 Dec 2006 19:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/12/22/in-game-ads-dont-work/#comment-130598</guid>
		<description><![CDATA[&lt;p&gt;Advertising is such an arbitrary industry. Is the study testing people&#039;s memory or the effectiveness of branding in-game? I personally find that in-game ads are a waste of money past the first one you see that makes you think &quot;cool,&quot; but I can&#039;t vouch for the rest and there really is no reliable way to track success without direct sales like SlickDealer brought up.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Advertising is such an arbitrary industry. Is the study testing people&#8217;s memory or the effectiveness of branding in-game? I personally find that in-game ads are a waste of money past the first one you see that makes you think &#8220;cool,&#8221; but I can&#8217;t vouch for the rest and there really is no reliable way to track success without direct sales like SlickDealer brought up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SlickDealer</title>
		<link>http://gigaom.com/2006/12/22/in-game-ads-dont-work/#comment-130597</link>
		<dc:creator><![CDATA[SlickDealer]]></dc:creator>
		<pubDate>Fri, 22 Dec 2006 19:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/12/22/in-game-ads-dont-work/#comment-130597</guid>
		<description><![CDATA[&lt;p&gt;If there were ads for Domino&#039;s or Chinese Take Out that I could click on through the player, have it paid through Xbox Live/PS2 Live, and have it delivered or ready for pick up, I would then pay attention to the advertisements.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>If there were ads for Domino&#8217;s or Chinese Take Out that I could click on through the player, have it paid through Xbox Live/PS2 Live, and have it delivered or ready for pick up, I would then pay attention to the advertisements.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

