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	<title>Comments on: Second Life: Hype vs. Anti-Hype vs. Anti-Anti-Hype</title>
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		<title>By: Nick&#8217;s Blog &#187; Blog Archive &#187; Wii, Joy, Counter-Hype</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130256</link>
		<dc:creator><![CDATA[Nick&#8217;s Blog &#187; Blog Archive &#187; Wii, Joy, Counter-Hype]]></dc:creator>
		<pubDate>Tue, 16 Oct 2007 21:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130256</guid>
		<description><![CDATA[[...] mere months after a brutal counter-hype cycle of Second Life bore its ugly head, I&#8217;m predicting we&#8217;re going to have some of the same [...]]]></description>
		<content:encoded><![CDATA[<p>[...] mere months after a brutal counter-hype cycle of Second Life bore its ugly head, I&#8217;m predicting we&#8217;re going to have some of the same [...]</p>
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		<title>By: The How of Habbo Hotel @ Gigadeez.com</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130252</link>
		<dc:creator><![CDATA[The How of Habbo Hotel @ Gigadeez.com]]></dc:creator>
		<pubDate>Sun, 09 Sep 2007 16:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130252</guid>
		<description><![CDATA[[...] created, in relation to active users: 80 million to 7.5 million. (Parenthetical: this is roughly  the adoption rate of Second Life, which is 12-15%, and I suspect most other free account-driven worlds, too.) Haro evidently didn’t address [...]]]></description>
		<content:encoded><![CDATA[<p>[...] created, in relation to active users: 80 million to 7.5 million. (Parenthetical: this is roughly  the adoption rate of Second Life, which is 12-15%, and I suspect most other free account-driven worlds, too.) Haro evidently didn’t address [...]</p>
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		<title>By: Weekend Feature: The How of Habbo Hotel &#171; GigaOM</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130253</link>
		<dc:creator><![CDATA[Weekend Feature: The How of Habbo Hotel &#171; GigaOM]]></dc:creator>
		<pubDate>Sun, 09 Sep 2007 03:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130253</guid>
		<description><![CDATA[[...] created, in relation to active users: 80 million to 7.5 million. (Parenthetical: this is roughly the adoption rate of Second Life, which is 12-15%, and I suspect most other free account-driven worlds, too.) Haro evidently didn&#8217;t address [...]]]></description>
		<content:encoded><![CDATA[<p>[...] created, in relation to active users: 80 million to 7.5 million. (Parenthetical: this is roughly the adoption rate of Second Life, which is 12-15%, and I suspect most other free account-driven worlds, too.) Haro evidently didn&#8217;t address [...]</p>
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	<item>
		<title>By: &#187; Hottest online activity for adults: Games - Web Publishing Blog</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130254</link>
		<dc:creator><![CDATA[&#187; Hottest online activity for adults: Games - Web Publishing Blog]]></dc:creator>
		<pubDate>Fri, 24 Aug 2007 21:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130254</guid>
		<description><![CDATA[[...] mega corporations poured millions in to promoting themselves on the tiny niche virtual world of Second Life, this is easy money. Game developers + public relations machine = a money printing press. Give the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] mega corporations poured millions in to promoting themselves on the tiny niche virtual world of Second Life, this is easy money. Game developers + public relations machine = a money printing press. Give the [...]</p>
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	<item>
		<title>By: Networked_Performance &#8212; ALL SIMS CONSIDERED</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130250</link>
		<dc:creator><![CDATA[Networked_Performance &#8212; ALL SIMS CONSIDERED]]></dc:creator>
		<pubDate>Sat, 04 Aug 2007 17:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130250</guid>
		<description><![CDATA[[...] I made a brief appearance on yesterday&#8217;s &#8220;All Things Considered&#8221; from National Public Radio, in a story appropriately titled: &#8220;Visiting the &#8216;Second Life&#8217; World: Virtual Hype?&#8221; (Yes, NPR has joined that particular debate, following Clay Shirky in casting deep skepticism on the &#8220;two million Residents&#8221; meme that the media is usually complicit in. But not this time.) Nicely reported by Laura Sydell, the segment actually devotes most of its coverage to Judge Posner&#8217;s recent in-world appearance, and his Honor himself arrives to offer some trenchant thoughts on the importance of online worlds. Last year&#8217;s NWN book club guest Thomas P.M. Barnett also shows up to praise the longtail power of his own appearance in-world. (Forseti Svarog of The Electric Sheep is on hand, too.) Taken together, it almost plays like an audio version of my GigaGamez essay on the hype and hope around Second Life. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I made a brief appearance on yesterday&#8217;s &#8220;All Things Considered&#8221; from National Public Radio, in a story appropriately titled: &#8220;Visiting the &#8216;Second Life&#8217; World: Virtual Hype?&#8221; (Yes, NPR has joined that particular debate, following Clay Shirky in casting deep skepticism on the &#8220;two million Residents&#8221; meme that the media is usually complicit in. But not this time.) Nicely reported by Laura Sydell, the segment actually devotes most of its coverage to Judge Posner&#8217;s recent in-world appearance, and his Honor himself arrives to offer some trenchant thoughts on the importance of online worlds. Last year&#8217;s NWN book club guest Thomas P.M. Barnett also shows up to praise the longtail power of his own appearance in-world. (Forseti Svarog of The Electric Sheep is on hand, too.) Taken together, it almost plays like an audio version of my GigaGamez essay on the hype and hope around Second Life. [...]</p>
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		<title>By: Stephanie Lemaire</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130251</link>
		<dc:creator><![CDATA[Stephanie Lemaire]]></dc:creator>
		<pubDate>Sat, 07 Jul 2007 14:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130251</guid>
		<description><![CDATA[I wrote in this blog back in January and whilst I am still a fan of Second Life. Customer service is still very backward. The Stability of SL seems to be getting worse not better.I keep hoping that they will stop introducing fancy new things like their windlight project( a way to make the sky etc prettier and more realistic) and the new voice capabilities and just provide a more stable environment. In Linden labs Blogs, customers are still complaining about the stability and the fact that they, Linden Labs are totally ignoring customers comments.

I for one have decided to tier down, which means I have sold most of my land and cashed out. I keep an eye on the blogs to see if the stability issues are being addressed and I occasionally go inworld but now for only a few hours a week instead of the 15 hours plus per day I was inworld earlier on.

Second Life still has a huge potential though I can see it being taken over as soon as another world is developed that can allow users to design and sell there own content.

All most of the users of Second life want Second Life already has. All we need now is for SL to concentrate on stability not new features. New features can come later by all means after they have addressed the stability issues. If not good bye Second Life.]]></description>
		<content:encoded><![CDATA[<p>I wrote in this blog back in January and whilst I am still a fan of Second Life. Customer service is still very backward. The Stability of SL seems to be getting worse not better.I keep hoping that they will stop introducing fancy new things like their windlight project( a way to make the sky etc prettier and more realistic) and the new voice capabilities and just provide a more stable environment. In Linden labs Blogs, customers are still complaining about the stability and the fact that they, Linden Labs are totally ignoring customers comments.</p>
<p>I for one have decided to tier down, which means I have sold most of my land and cashed out. I keep an eye on the blogs to see if the stability issues are being addressed and I occasionally go inworld but now for only a few hours a week instead of the 15 hours plus per day I was inworld earlier on.</p>
<p>Second Life still has a huge potential though I can see it being taken over as soon as another world is developed that can allow users to design and sell there own content.</p>
<p>All most of the users of Second life want Second Life already has. All we need now is for SL to concentrate on stability not new features. New features can come later by all means after they have addressed the stability issues. If not good bye Second Life.</p>
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		<title>By: Joe</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130246</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Sun, 01 Jul 2007 22:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130246</guid>
		<description><![CDATA[&lt;strong&gt;Joe&lt;/strong&gt;

This has to best my favorite article of 2007. I cant wait to read your next!]]></description>
		<content:encoded><![CDATA[<p><strong>Joe</strong></p>
<p>This has to best my favorite article of 2007. I cant wait to read your next!</p>
]]></content:encoded>
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		<title>By: CSB / Confessions of a Second Life slacker - by Brian Ward</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130255</link>
		<dc:creator><![CDATA[CSB / Confessions of a Second Life slacker - by Brian Ward]]></dc:creator>
		<pubDate>Wed, 27 Jun 2007 02:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130255</guid>
		<description><![CDATA[[...] many people, I&#8217;m curious but also skeptical about Second Life and wonder if the hype is justified. Reports of raw numbers downloading the software and registering user accounts do not [...]]]></description>
		<content:encoded><![CDATA[<p>[...] many people, I&#8217;m curious but also skeptical about Second Life and wonder if the hype is justified. Reports of raw numbers downloading the software and registering user accounts do not [...]</p>
]]></content:encoded>
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		<title>By: James</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130247</link>
		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Sun, 10 Jun 2007 20:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130247</guid>
		<description><![CDATA[link to a very good forumn on this matter may I share:

http://www.sluniverse.com/forums/Topic17063-99-1.aspx?Update=1]]></description>
		<content:encoded><![CDATA[<p>link to a very good forumn on this matter may I share:</p>
<p><a href="http://www.sluniverse.com/forums/Topic17063-99-1.aspx?Update=1" rel="nofollow">http://www.sluniverse.com/forums/Topic17063-99-1.aspx?Update=1</a></p>
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		<title>By: James</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130249</link>
		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Sun, 10 Jun 2007 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130249</guid>
		<description><![CDATA[I am glad for an independent blog to post my comments on 2nd life, most are run by Linden Labs themselves, which is like the fox guardingthe hen house.
They bill themselves as more then a MMORPG and as a viryual economic community, but I would strongly caution any new user there to be extremly CAREFULL before investing any real assests or time expecting it to pay off. Linden labs can and will at any time (at tehir whim) confiscate your holdings, and claim they have a legal right to do so(without arbitration)...something which may or may not hold up legally (due to the conversion of Linden $ back to real dollers). TYhey claim the same right to do so as MMORPG&#039;s, but I really DOUBT this will hold up legally as they have ALREADY lost key court decisions, at the very least this is VERY unethical and bad business...be carefull here and use at your own risk!]]></description>
		<content:encoded><![CDATA[<p>I am glad for an independent blog to post my comments on 2nd life, most are run by Linden Labs themselves, which is like the fox guardingthe hen house.<br />
They bill themselves as more then a MMORPG and as a viryual economic community, but I would strongly caution any new user there to be extremly CAREFULL before investing any real assests or time expecting it to pay off. Linden labs can and will at any time (at tehir whim) confiscate your holdings, and claim they have a legal right to do so(without arbitration)&#8230;something which may or may not hold up legally (due to the conversion of Linden $ back to real dollers). TYhey claim the same right to do so as MMORPG&#8217;s, but I really DOUBT this will hold up legally as they have ALREADY lost key court decisions, at the very least this is VERY unethical and bad business&#8230;be carefull here and use at your own risk!</p>
]]></content:encoded>
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		<title>By: Marlo</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130248</link>
		<dc:creator><![CDATA[Marlo]]></dc:creator>
		<pubDate>Mon, 04 Jun 2007 18:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130248</guid>
		<description><![CDATA[The pro first lifers are having an anti-second life rally today at 3:30 in the Phat Cat Jazzy Lounge on second life. Step back into reality.

http://www.myspace.com/pro1stlife
The Pro 1st Lifers]]></description>
		<content:encoded><![CDATA[<p>The pro first lifers are having an anti-second life rally today at 3:30 in the Phat Cat Jazzy Lounge on second life. Step back into reality.</p>
<p><a href="http://www.myspace.com/pro1stlife" rel="nofollow">http://www.myspace.com/pro1stlife</a><br />
The Pro 1st Lifers</p>
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		<title>By: Knoppie</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130244</link>
		<dc:creator><![CDATA[Knoppie]]></dc:creator>
		<pubDate>Tue, 10 Apr 2007 17:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130244</guid>
		<description><![CDATA[&lt;strong&gt;Knoppie&lt;/strong&gt;]]></description>
		<content:encoded><![CDATA[<p><strong>Knoppie</strong></p>
]]></content:encoded>
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		<title>By: Jeff McNeill &#187; Blog Archive &#187; links for 2007-04-08</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130245</link>
		<dc:creator><![CDATA[Jeff McNeill &#187; Blog Archive &#187; links for 2007-04-08]]></dc:creator>
		<pubDate>Sun, 08 Apr 2007 13:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130245</guid>
		<description><![CDATA[[...] GigaGamez » Archive Second Life: Hype vs. Anti-Hype vs. Anti-Anti-Hype Dec 2006 article by Hamlet vs. the Shirky thing, nice discuss in the comments, too (tags: secondlife press) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] GigaGamez » Archive Second Life: Hype vs. Anti-Hype vs. Anti-Anti-Hype Dec 2006 article by Hamlet vs. the Shirky thing, nice discuss in the comments, too (tags: secondlife press) [...]</p>
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	<item>
		<title>By: WorldIV &#187; Second Math</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130242</link>
		<dc:creator><![CDATA[WorldIV &#187; Second Math]]></dc:creator>
		<pubDate>Fri, 23 Mar 2007 09:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130242</guid>
		<description><![CDATA[[...] I took a shot at modeling user growth. Each month, new users will arrive, old ones will leave. An article on GigaGamez suggested that SL retains 12 - 15% of users beyond 1 month. For sake of argument, I [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I took a shot at modeling user growth. Each month, new users will arrive, old ones will leave. An article on GigaGamez suggested that SL retains 12 &#8211; 15% of users beyond 1 month. For sake of argument, I [...]</p>
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		<title>By: GigaGamez &#187; Archive Vonguard&#8217;s Top 10 Overhyped Games &#171;</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130238</link>
		<dc:creator><![CDATA[GigaGamez &#187; Archive Vonguard&#8217;s Top 10 Overhyped Games &#171;]]></dc:creator>
		<pubDate>Wed, 14 Mar 2007 13:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130238</guid>
		<description><![CDATA[[...] and D&amp;D games over IRC. That doesn&#8217;t make IRC a game. [GG&#8217;s editor, of course, begs to differ. - [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and D&amp;D games over IRC. That doesn&#8217;t make IRC a game. [GG&#8217;s editor, of course, begs to differ. - [...]</p>
]]></content:encoded>
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		<title>By: Ampersand : A Second Look @ Second Life</title>
		<link>http://gigaom.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130243</link>
		<dc:creator><![CDATA[Ampersand : A Second Look @ Second Life]]></dc:creator>
		<pubDate>Fri, 23 Feb 2007 18:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigagamez.wordpress.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/#comment-130243</guid>
		<description><![CDATA[[...] http://gigagamez.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/ http://many.coran [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://gigagamez.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/" rel="nofollow">http://gigagamez.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/</a> <a href="http://many.coran" rel="nofollow">http://many.coran</a> [...]</p>
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