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	<title>Comments on: Gemini: Eyeing Japan&#8217;s Mobile Social Networks</title>
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	<link>http://gigaom.com/2006/11/06/gemini/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: Kelvin Ho</title>
		<link>http://gigaom.com/2006/11/06/gemini/#comment-71598</link>
		<dc:creator>Kelvin Ho</dc:creator>
		<pubDate>Wed, 08 Nov 2006 07:44:39 +0000</pubDate>
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		<description>&lt;p&gt;The reason why US is not ready for a 3D mobile social app yet is because the majority of phones in the US are not yet 3D capable.  When you deploy games/applications with the mobile operators in the USA, eg. Sprint you are forced to support old phones that only support MIDP 1.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The reason why US is not ready for a 3D mobile social app yet is because the majority of phones in the US are not yet 3D capable.  When you deploy games/applications with the mobile operators in the USA, eg. Sprint you are forced to support old phones that only support MIDP 1.</p>]]></content:encoded>
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		<title>By: Jesse Kopelman</title>
		<link>http://gigaom.com/2006/11/06/gemini/#comment-71597</link>
		<dc:creator>Jesse Kopelman</dc:creator>
		<pubDate>Tue, 07 Nov 2006 21:56:08 +0000</pubDate>
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		<description>&lt;p&gt;Maybe these things aren&#039;t popular in the US because no one has made much of a marketing effort? I still remember &quot;learned&quot; discussions in the 90s about how nobody wanted push-to-talk or SMS or even data services faster than CDPD. The US mobile social networking market is far from saturated? Isn&#039;t the market wide-open for approaches other than Myspace/Facebook on the phone?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Maybe these things aren&#8217;t popular in the US because no one has made much of a marketing effort? I still remember &#8220;learned&#8221; discussions in the 90s about how nobody wanted push-to-talk or SMS or even data services faster than CDPD. The US mobile social networking market is far from saturated? Isn&#8217;t the market wide-open for approaches other than Myspace/Facebook on the phone?</p>]]></content:encoded>
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		<title>By: Katie Fehrenbacher</title>
		<link>http://gigaom.com/2006/11/06/gemini/#comment-71596</link>
		<dc:creator>Katie Fehrenbacher</dc:creator>
		<pubDate>Tue, 07 Nov 2006 06:06:08 +0000</pubDate>
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		<description>&lt;p&gt;I meant that I don&#039;t think a 3D virtual world is likely to be adopted by a U.S. carrier as the interface for a mainstream mobile social network in the near future. Most attempts at mobile social networks in the U.S. have been mostly text or MMS-based extensions of web-based social networks. And U.S. social networks that have mobile access are using very simple basic designs.&lt;/p&gt;

&lt;p&gt;S! Town looks more like a video game, (kindof reminded me of the original Zelda in a way) with your avatar wandering around and interacting with a town and chatting with the inhabitants and entering stores. (I wish I had screen shots.) Maybe one day this design could become popular for mobile social networks, but for now multiplayer first person player cell phone games haven&#039;t been too popular in the U.S. What do you think?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I meant that I don&#8217;t think a 3D virtual world is likely to be adopted by a U.S. carrier as the interface for a mainstream mobile social network in the near future. Most attempts at mobile social networks in the U.S. have been mostly text or MMS-based extensions of web-based social networks. And U.S. social networks that have mobile access are using very simple basic designs.</p>

<p>S! Town looks more like a video game, (kindof reminded me of the original Zelda in a way) with your avatar wandering around and interacting with a town and chatting with the inhabitants and entering stores. (I wish I had screen shots.) Maybe one day this design could become popular for mobile social networks, but for now multiplayer first person player cell phone games haven&#8217;t been too popular in the U.S. What do you think?</p>]]></content:encoded>
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		<title>By: Winstonian</title>
		<link>http://gigaom.com/2006/11/06/gemini/#comment-71595</link>
		<dc:creator>Winstonian</dc:creator>
		<pubDate>Tue, 07 Nov 2006 02:06:31 +0000</pubDate>
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		<description>&lt;p&gt;That is a good question&#8230;Katie, why don&#039;t you think the US would go for 3D graphics and virtual worlds?  I&#039;m not seeing a barrier&#8230;&lt;/p&gt;

&lt;p&gt;Also, could someone please link to some screen shots of S! Town?  I&#039;d love to see it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That is a good question&#8230;Katie, why don&#8217;t you think the US would go for 3D graphics and virtual worlds?  I&#8217;m not seeing a barrier&#8230;</p>

<p>Also, could someone please link to some screen shots of S! Town?  I&#8217;d love to see it.</p>]]></content:encoded>
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		<title>By: Jesse Kopelman</title>
		<link>http://gigaom.com/2006/11/06/gemini/#comment-71594</link>
		<dc:creator>Jesse Kopelman</dc:creator>
		<pubDate>Mon, 06 Nov 2006 23:43:32 +0000</pubDate>
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		<description>&lt;p&gt;Wait, why aren&#039;t we ready for 3D graphics. Last time I checked, the part of the US I live in exists in 3D . . .&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Wait, why aren&#8217;t we ready for 3D graphics. Last time I checked, the part of the US I live in exists in 3D . . .</p>]]></content:encoded>
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