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	<title>Comments on: Why Demo Downloads Matter</title>
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	<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/</link>
	<description>Trusted Insights and Conversations on the Next Wave of Technology</description>
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		<title>By: GigaGamez &#187; Archive Top 7 PR Disasters: Case Studies on How Not to Promote Games &#171;</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71232</link>
		<dc:creator>GigaGamez &#187; Archive Top 7 PR Disasters: Case Studies on How Not to Promote Games &#171;</dc:creator>
		<pubDate>Thu, 22 Mar 2007 19:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71232</guid>
		<description>&lt;p&gt;[...] too much money on PR stunts, maybe publishers are better off spending it on more mirror servers, so gamers can download their demos easier. While it&#8217;s easier said than done, the best thing a publisher can do is have a compelling [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] too much money on PR stunts, maybe publishers are better off spending it on more mirror servers, so gamers can download their demos easier. While it&#8217;s easier said than done, the best thing a publisher can do is have a compelling [...]</p>]]></content:encoded>
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		<title>By: Amanuel</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71231</link>
		<dc:creator>Amanuel</dc:creator>
		<pubDate>Wed, 01 Nov 2006 17:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71231</guid>
		<description>&lt;p&gt;I attribute my lack of playing games directly to the issues you described. I don&#039;t have the time to follow the gaming world as I used to. As it got harder and harder to download, I gave up. &lt;/p&gt;

&lt;p&gt;Forget the fact that most demos are now a massive download making it a serious commitment in terms of time to download, and HD real estate. &lt;/p&gt;

&lt;p&gt;I hope they take notice to your statements and clean up their act.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I attribute my lack of playing games directly to the issues you described. I don&#8217;t have the time to follow the gaming world as I used to. As it got harder and harder to download, I gave up. </p>

<p>Forget the fact that most demos are now a massive download making it a serious commitment in terms of time to download, and HD real estate. </p>

<p>I hope they take notice to your statements and clean up their act.</p>]]></content:encoded>
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		<title>By: Satish</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71230</link>
		<dc:creator>Satish</dc:creator>
		<pubDate>Tue, 31 Oct 2006 01:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71230</guid>
		<description>&lt;p&gt;I agree with you. I had the same experience related to Company of Heroes, Rome etc.&lt;/p&gt;

&lt;p&gt;I  appreciate Microsoft for making available game downloads easily available on their site ( I downloaded Age of Empire series demos without any registration). Recently MS servers seems to be quite fast in terms of downloading.. way ahead than that of CNET and IGN.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I agree with you. I had the same experience related to Company of Heroes, Rome etc.</p>

<p>I  appreciate Microsoft for making available game downloads easily available on their site ( I downloaded Age of Empire series demos without any registration). Recently MS servers seems to be quite fast in terms of downloading.. way ahead than that of CNET and IGN.</p>]]></content:encoded>
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		<title>By: Christian Watson</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71229</link>
		<dc:creator>Christian Watson</dc:creator>
		<pubDate>Tue, 31 Oct 2006 01:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71229</guid>
		<description>&lt;p&gt;Sorry, I don&#039;t agree with you.&lt;/p&gt;

&lt;p&gt;Once you&#039;ve created an account with one of the file hosting services - say, Fileshack - that&#039;s all you have to do to download as many files as you want.&lt;/p&gt;

&lt;p&gt;Or you can use another site such as www.gamershell.com where you don&#039;t have to login and the download is pretty fast.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sorry, I don&#8217;t agree with you.</p>

<p>Once you&#8217;ve created an account with one of the file hosting services &#8211; say, Fileshack &#8211; that&#8217;s all you have to do to download as many files as you want.</p>

<p>Or you can use another site such as <a href="http://www.gamershell.com" rel="nofollow">http://www.gamershell.com</a> where you don&#8217;t have to login and the download is pretty fast.</p>]]></content:encoded>
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		<title>By: Omar Ismail</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71228</link>
		<dc:creator>Omar Ismail</dc:creator>
		<pubDate>Mon, 30 Oct 2006 20:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71228</guid>
		<description>&lt;p&gt;This is precisely why Xbox Live is such a fantastic system. Kudos to Microsoft for spearheading the console demo marketplace which looks to be imitated by Sony and (maybe) Nintendo.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This is precisely why Xbox Live is such a fantastic system. Kudos to Microsoft for spearheading the console demo marketplace which looks to be imitated by Sony and (maybe) Nintendo.</p>]]></content:encoded>
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		<title>By: max</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71227</link>
		<dc:creator>max</dc:creator>
		<pubDate>Mon, 30 Oct 2006 16:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71227</guid>
		<description>&lt;p&gt;Yup, after reading about Guild Wars here on this site, at least I think it was here, I was interested enough to take a look this weekend and see what it is about. After searching in vain for a demo I found that there is no demo of Guild. I did subscribe to a Guild newsletter that &quot;may&quot; release a trial code now and then so it is not completely lost but c&#039;mon how many rings of fire do legitimate, read paying, customers have to jump through?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yup, after reading about Guild Wars here on this site, at least I think it was here, I was interested enough to take a look this weekend and see what it is about. After searching in vain for a demo I found that there is no demo of Guild. I did subscribe to a Guild newsletter that &#8220;may&#8221; release a trial code now and then so it is not completely lost but c&#8217;mon how many rings of fire do legitimate, read paying, customers have to jump through?</p>]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71226</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 30 Oct 2006 12:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71226</guid>
		<description>&lt;p&gt;What about embracing BitTorrent, like World of Warcraft has? Obviously, that&#039;s working for them. Why are the other game houses so indentured to the GameSpot&#039;s of the world? Do positive GameSpot reviews drive more purchases than a kick ass demo?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What about embracing BitTorrent, like World of Warcraft has? Obviously, that&#8217;s working for them. Why are the other game houses so indentured to the GameSpot&#8217;s of the world? Do positive GameSpot reviews drive more purchases than a kick ass demo?</p>]]></content:encoded>
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		<title>By: alanp</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71225</link>
		<dc:creator>alanp</dc:creator>
		<pubDate>Mon, 30 Oct 2006 09:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71225</guid>
		<description>&lt;p&gt;Not just demo games&#8230;I have blogged about my experience with Habbo Hotel in &lt;a href=&quot;http://broadstuff.com/archives/39-Habbo-Hostile.html&quot; rel=&quot;nofollow&quot;&gt;Habbo Hostile&lt;/a&gt; here.&lt;/p&gt;

&lt;p&gt;Fortunately there is choice&#8230;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Not just demo games&#8230;I have blogged about my experience with Habbo Hotel in <a href="http://broadstuff.com/archives/39-Habbo-Hostile.html" rel="nofollow">Habbo Hostile</a> here.</p>

<p>Fortunately there is choice&#8230;</p>]]></content:encoded>
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		<title>By: Hans Blaauw</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71224</link>
		<dc:creator>Hans Blaauw</dc:creator>
		<pubDate>Mon, 30 Oct 2006 09:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71224</guid>
		<description>&lt;p&gt;I totally agree! I had the same problem with Company of Heroes. I never play games but this time i wanted to check out the demo and it struck me how much time is involved in finding and downloading the download. All this registrations etc.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I totally agree! I had the same problem with Company of Heroes. I never play games but this time i wanted to check out the demo and it struck me how much time is involved in finding and downloading the download. All this registrations etc.</p>]]></content:encoded>
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		<title>By: Andrew</title>
		<link>http://gigaom.com/2006/10/30/why-demo-downloads-matter/#comment-71223</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 30 Oct 2006 07:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/2006/10/30/why-demo-downloads-matter/#comment-71223</guid>
		<description>&lt;p&gt;I couldn&#039;t agree more - it&#039;s almost enough to sign up for a Gamespot premium account (which of course CNet wants you to do).&lt;/p&gt;

&lt;p&gt;One thought - for a single player demo, I can&#039;t see why they wouldn&#039;t make it freely available without pushing marketing material at you first.  One possibility is that the majority of consumers aren&#039;t savvy gamers, and can be sold by marketing (which is why TV ads for games almost never show gameplay, but try to demonstrate a compelling story).&lt;/p&gt;

&lt;p&gt;However, for multiplayer demos I can see why they would want to push marketing before giving you access to the game.  Sometimes the multiplayer demo is enough, if you don&#039;t have a lot of time to play a game.  I would probably care less about upgrading unless I was constantly made aware of all the reasons to do so.  Although, they usually force you to see this stuff in the demo anyway, so perhaps my point is moot.&lt;/p&gt;

&lt;p&gt;Most likely, executives decided they can get the average consumer to skip the 500mb+ download and just go buy the game if they push enough marketing at them.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more &#8211; it&#8217;s almost enough to sign up for a Gamespot premium account (which of course CNet wants you to do).</p>

<p>One thought &#8211; for a single player demo, I can&#8217;t see why they wouldn&#8217;t make it freely available without pushing marketing material at you first.  One possibility is that the majority of consumers aren&#8217;t savvy gamers, and can be sold by marketing (which is why TV ads for games almost never show gameplay, but try to demonstrate a compelling story).</p>

<p>However, for multiplayer demos I can see why they would want to push marketing before giving you access to the game.  Sometimes the multiplayer demo is enough, if you don&#8217;t have a lot of time to play a game.  I would probably care less about upgrading unless I was constantly made aware of all the reasons to do so.  Although, they usually force you to see this stuff in the demo anyway, so perhaps my point is moot.</p>

<p>Most likely, executives decided they can get the average consumer to skip the 500mb+ download and just go buy the game if they push enough marketing at them.</p>]]></content:encoded>
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