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	<title>Comments on: The Toy Stories &#8230; Aibo and Furby</title>
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		<title>By: alex chan</title>
		<link>http://gigaom.com/2006/02/03/the-toy-stories-aibo-and-furby/#comment-114076</link>
		<dc:creator><![CDATA[alex chan]]></dc:creator>
		<pubDate>Fri, 10 Feb 2006 00:13:37 +0000</pubDate>
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		<description><![CDATA[&lt;p&gt;re: Jesse Kopelman&#039;s question - I think there is a third factor - the refiner.  T&lt;/p&gt;

&lt;p&gt;he inventor can come up with real good idea ( in this case - a strong &quot;fun&quot; factor ) , the creator can assemble / wield / join / glue material to create a physical product.  But it will take an engineering discipline ( mostly from an engineer but not limited to ) to keep refining the process to make the product a feasible product ( acceptable cost of manufacturing in relations to the potential revenue, real life performance, durability ).  To make it a success you need all three  ( I believe if you have a really good product you do not need much marketing - maybe just a little, but it should sell itself )&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>re: Jesse Kopelman&#8217;s question &#8211; I think there is a third factor &#8211; the refiner.  T</p>
<p>he inventor can come up with real good idea ( in this case &#8211; a strong &#8220;fun&#8221; factor ) , the creator can assemble / wield / join / glue material to create a physical product.  But it will take an engineering discipline ( mostly from an engineer but not limited to ) to keep refining the process to make the product a feasible product ( acceptable cost of manufacturing in relations to the potential revenue, real life performance, durability ).  To make it a success you need all three  ( I believe if you have a really good product you do not need much marketing &#8211; maybe just a little, but it should sell itself )</p>
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		<title>By: Caleb Chung</title>
		<link>http://gigaom.com/2006/02/03/the-toy-stories-aibo-and-furby/#comment-114075</link>
		<dc:creator><![CDATA[Caleb Chung]]></dc:creator>
		<pubDate>Mon, 06 Feb 2006 22:17:59 +0000</pubDate>
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		<description><![CDATA[&lt;p&gt;After the Toy Fair in February &#039;97, Dave Hampton and I decided to collaborate on a project. We had known each other at Mattel and had both been independent developers for many years. We worked through the summer and fall of &#039;97 and finally took Furby to Tiger with the help of Richard Levy. At the end of the day, we were the co-inventors of Furby. I focused on the creature design and mechanical and Dave focused on the electronics and programming.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>After the Toy Fair in February &#8217;97, Dave Hampton and I decided to collaborate on a project. We had known each other at Mattel and had both been independent developers for many years. We worked through the summer and fall of &#8217;97 and finally took Furby to Tiger with the help of Richard Levy. At the end of the day, we were the co-inventors of Furby. I focused on the creature design and mechanical and Dave focused on the electronics and programming.</p>
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		<title>By: Jesse Kopelman</title>
		<link>http://gigaom.com/2006/02/03/the-toy-stories-aibo-and-furby/#comment-114074</link>
		<dc:creator><![CDATA[Jesse Kopelman]]></dc:creator>
		<pubDate>Fri, 03 Feb 2006 23:48:00 +0000</pubDate>
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		<description><![CDATA[&lt;p&gt;My engineer&#039;s perspective on this is that inventor does not equal creator. The inventor comes up with a working idea, the creator is the guy who has to take that idea and turn into a product. Maybe, this is the case here?&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>My engineer&#8217;s perspective on this is that inventor does not equal creator. The inventor comes up with a working idea, the creator is the guy who has to take that idea and turn into a product. Maybe, this is the case here?</p>
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